Toxic sonic speed dating

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It was released a month earlier in Latin America and Europe, the regions in which the Master System still had the strongest pull.

This time (and again for nearly every other 8-bit title in the series) development was outsourced to Aspect Co.

But in spite of the varying quality of the gameplay, the series has a single constant: fantastic music.

Over the years the series has hit J-pop, Europop, hip hop, rock, metal, jazz, electronica, funk, and many more genres, pulling (almost) every one of them off superbly.

You're welcome to call a track you think I've missed to my attention, but keep in mind that I've listened to it at least twice recently and intentionally left it off. On the other hand, if you see a track you don't recognize, why not take a moment and listen to it?

In the course of putting this together, I found several songs I didn't know I liked, gained a new appreciation for some that I'd only skimmed over before, and a decided that a few were less good than I remembered. On the off chance that you come across a broken link or removed video, send me a PM. Sonic 1 [IMG] Sega needed a showcase game and a mascot, and they needed it fast.

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Once I finished it up and started looking it over though, it was pretty obvious that somewhere around Sonic Adventure 2 it had regressed from "Sonic music that would be good to Brawl by" to "the best of Sonic". In the interests of topicality (and subsequently not getting potentially banned for going wildly off topic), I tucked the file away with the intent of later turning it into an appreciation thread like Pureauthor's then-recent Mega Man music appreciation thread (update it for Mega Man 9, you slacker).An internal contest was held, and after going through several concepts, designer Naoto Oshima came up with a speedy rabbit who could throw objects with his ears.However, the design team eventually decided that the item-throwing mechanic detracted from the fast pace they wanted and devised a rolling attack instead.Despite being on the American market for several months (over a year in Japan), the 16-bit Genesis/Mega Drive was having trouble picking up steam, and Nintendo's next-gen effort wasn't far off.Alex Kidd had a decent following, but as a marketing tool couldn't compete with the pair of plumbers.

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